Logline:
Role & Responsibilities Narrative: - Developed writing skills further to hone character voice into final writing for the game.
- Worked with people in a writer’s room format to discuss and finalize overarching plot details.
- Iterated on scene writing as plot details were discovered and updated.
- Practiced writing scenes in duet with another writer while keeping a consistent theme of masculinity.
Lessons Learned: Hard Skills: Google Suite, Miro Boards, WriterDuet
Soft Skills: Iterative narrative writing
- Narrative can and should be iterated on.
- Constraints from other departments give narrative writing something to build off of to craft something with immense creativity.
Importance of subtext to character
- Learning more about subtext and what characters are saying both literally and subtextually has affected how Nickey views character creation and writing.
- We all have thoughts that don’t match our words, so finding out why those things don’t match (or why they do) tells you more about the character than any character sheet will.
- Learning more about this concept also greatly affected the direction of my thesis Richard
Want/Need/Lie/Ghost
- Want: What the character wants in the scene (Objective for theater people)
- Need: What the character needs overall (Superobjective, often not known by the character and can be in conflict with want)
- Lie: A lie the character believes about the world.
- Ghost: The event that makes the character believe the lie.
- This concept changed the way Nickey sees characters in media and beyond forever.
- Want and need are commonly known (especially in theater), but Lie and Ghost were new for me.
- The concept of a lie and a ghost gives a character very human flaws that they can work to overcome as the game goes on.
Team:
Creative Director
Siphon Lokay
Producer
Marc Taylor
Engineer
Brandon Zongora
Technical Audio Designer
Joy Jin
Environment Artist
Flora Frank
Animator
Jacob Vickers
UI/UX Designer
Jack Giba
Narrative Lead / Writer / Producer
Sol Lagos
Writer
Sophia Miller
Marketing Manager & Video Producer
Thesis Chair
Jace Clowdus
Design Lead
Min Heo
Gameplay Engineer
Tai Nguyen
Audio Engineer
Paula Cunada
Character Artist
Tim Lim
Tech Artist
Jessica Lam
UI/UX Artist
Collette Quach
Narrative Designer
Jake Wylykanowitz
Writer
Roselyn Uy
Marketing Lead
Digital Content Strategist
Thesis Advisor
Dexter Knaack
Design Consultant
Patrick Larmon
Gameplay Engineer
Hannah Cabral
Composer
Emma Pritchard
Concept Artist
Beck Houser
Storyboard Artist
Brian Royston
Tech Artist
Nickey Olson
Writer
Xiaoyi Guan
User Research Lead
External Advisor
Anooj Vadodkar
Lead Engineer
Jas Lim
Gameplay Engineer
Liam Beckley
Sound Designer
Beverly Pan
Look Development Artist
Akari Johnston
Storyboard Artist
Kisha Yan
Tech Artist
Kylie Chen
Writer
Edwin Leon
QA Lead
Lead Producer
Drew Dimmick
Engineer
Jonathan Emord-Netzley
Composer / Sound Designer
Jerry Maynard
Sound Designer
Christine Co
Environment Artist
Gracia Barrera Ruiz
3D Modeler
Chris Wasp
Lighting Artist
Carter Gwertzman
Writer
Edna Lopez-Rodriguez
Marketing Lead