Writer | Unity | 44 People | May 2024 - March 2024 | Wishlist on Steam
Logline: Courier: Dragons Within is a 3D 3rd Person game about breathing, meditation, and biking through Big Sur in search of dragons. Take on the role of Chase as he journeys with his guide Tag to meet his dragon. As they continue to bike, Tag teaches Chase to meditate on and the importance of acknowledging his anger.

Role & Responsibilities Narrative: - Developed writing skills further to hone character voice into final writing for the game.
- Worked with people in a writer’s room format to discuss and finalize overarching plot details.
- Iterated on scene writing as plot details were discovered and updated.
- Practiced writing scenes in duet with another writer while keeping a consistent theme of masculinity.

Lessons Learned: Hard Skills: Google Suite, Miro Boards, WriterDuet

Soft Skills: Iterative narrative writing
- Narrative can and should be iterated on.
- Constraints from other departments give narrative writing something to build off of to craft something with immense creativity.

Importance of subtext to character

- Learning more about subtext and what characters are saying both literally and subtextually has affected how Nickey views character creation and writing.
- We all have thoughts that don’t match our words, so finding out why those things don’t match (or why they do) tells you more about the character than any character sheet will.
- Learning more about this concept also greatly affected the direction of my thesis Richard

Want/Need/Lie/Ghost

- Want: What the character wants in the scene (Objective for theater people)
- Need: What the character needs overall (Superobjective, often not known by the character and can be in conflict with want)
- Lie: A lie the character believes about the world.
- Ghost: The event that makes the character believe the lie.
- This concept changed the way Nickey sees characters in media and beyond forever.
- Want and need are commonly known (especially in theater), but Lie and Ghost were new for me.
- The concept of a lie and a ghost gives a character very human flaws that they can work to overcome as the game goes on.

Team: Maynard Hearns
Creative Director

Siphon Lokay
Producer

Marc Taylor
Engineer

Brandon Zongora
Technical Audio Designer

Joy Jin
Environment Artist

Flora Frank
Animator


Jacob Vickers
UI/UX Designer

Jack Giba
Narrative Lead / Writer / Producer

Sol Lagos
Writer

Sophia Miller
Marketing Manager & Video Producer
Richard Lemarchand
Thesis Chair

Jace Clowdus
Design Lead

Min Heo
Gameplay Engineer

Tai Nguyen
Audio Engineer

Paula Cunada
Character Artist

Tim Lim
Tech Artist

Jessica Lam
UI/UX Artist

Collette Quach
Narrative Designer

Jake Wylykanowitz
Writer

Roselyn Uy
Marketing Lead
Digital Content Strategist
TreaAndrea Russworm
Thesis Advisor

Dexter Knaack
Design Consultant

Patrick Larmon
Gameplay Engineer

Hannah Cabral
Composer

Emma Pritchard
Concept Artist

Beck Houser
Storyboard Artist

Brian Royston
Tech Artist

Nickey Olson
Writer

Xiaoyi Guan
User Research Lead
Belinda Garcia-Meguid
External Advisor

Anooj Vadodkar
Lead Engineer


Jas Lim
Gameplay Engineer

Liam Beckley
Sound Designer

Beverly Pan
Look Development Artist

Akari Johnston
Storyboard Artist

Kisha Yan
Tech Artist

Kylie Chen
Writer

Edwin Leon
QA Lead
Akshata Nagendra
Lead Producer

Drew Dimmick
Engineer


Jonathan Emord-Netzley
Composer / Sound Designer

Jerry Maynard
Sound Designer

Christine Co
Environment Artist

Gracia Barrera Ruiz
3D Modeler

Chris Wasp
Lighting Artist

Carter Gwertzman
Writer

Edna Lopez-Rodriguez
Marketing Lead