Creative Director | Unity | 34 People | Jan 2024 - Present | Wishlist on Steam
Logline: A 2D social simulation game based on Shakespeare’s Richard III and Persona 5. Take on the role of George, a transfer student to a fancy boarding high school, as he meets Richard, his roommate and the most popular kid in school. Richard secretly tells George that he’s going to ruin the lives of his friends at prom, and there’s nothing he can do about it because he’s the transfer student and nobody will believe him. George now has to subtly manipulate the people around him into liking him and earning their prom king vote before Richard takes the throne.

Role & Responsibilities: Production/Management: - Nickey oversaw the various creative decisions that went into the design, art style, narrative, audio, and engineering for this project.
- Nickey recruited and led a team of 35 people to create this game over the course of a year where we presented it at the USC Games Expo. His team was separated into various disciplines: Art, Audio, Production, Engineering, Design, Narrative, Marketing, Usability , and QA.
- Nickey led bi-weekly meetings in each of these disciplines and cultivated a safe and productive community to ensure a smooth development process.

Narrative: - Drafted overarching plot, initial story outline, and character outlines.
- Wrote scenes including the opening tutorial, Richard (the character) scenes, and endings.
- Made final pass and edits to scenes to ensure consistent character voice and story consistency.
- Oversaw connection of narrative design and system design to ensure player immersion.

Design: - Drafted initial system flow and statistic structure for the player.
- Created event structure with careful consideration to how narrative events and player mechanics represent socially manipulative bullying.

Art: - Collaborated with artists in order to establish an artistic style that conveys the game’s themes visually in synergy with the system and gameplay design.

Audio: - Oversaw audio iterations and communicated creative feedback with analogous examples to ensure effective communication about the overall creative vision.

Academic: Richard also served as Nickey’s Master’s Thesis. Nickey met weekly with two advisors in USC and an external advisor, met milestones in academic writing and research for his degree, and successfully defended this work to the USC games faculty.

Lessons Learned: Hard Skills: Unity, C#, Yarn Spinner, Google Suite, Notion, Discord, Perforce, Game Macro

Soft Skills: Direct Communication - Kindness and conflict resolution
-  Don’t let insecurity drive feedback timing. If there is significant discrepency between vision and execution, settle individually to make sure you’re on the same page before other people are involved.
- If you’re worried about significant quality drop, communicate as directly as possible about what’s not meeting expectations and offer an opportunity to correct it before you assume it won’t get done.

Making decisions quickly is a skill that can be honed

-  Decision making speed affects production speed. You may be holding up more people than you anticipate if you take too much time to consider an option. It’s likely better to offer a direction based on your gut (if you’re unsure) and correct the direction in feedback later. Trust that your team will make choices that can surprise you.

Positive community, greater productivity.

-  When team members know there aren’t any secret group chats or hidden communication, then they can feel secure in knowing they can work without worry.

Team: Nickey Olson
Creative Director

Celine Tang
Lead Artist

Annabel Luo
Artist

Jeremy Yiu
Engineer

Nile Imtiaz
Lead UI/UX

Vivian Yuan
Marketing

Ari Jeng
Marketing
Jesse Vigil 
Thesis Chair

Corrinne Banganay
Artist

Johh Chung
Audio Lead

Shaoqiu Li
Engineer

Jiezhong Yang
UI/UX Engineer

Qianhao Tang
QA
Sean Bouchard 
Thesis Advisor

Joey Liao
Artist

Josh Ingeneri
Audio Engineer

Wenxuan Li
Engineer

Sky Rayleigh
UI/UX Artist

Wilson Zhang
QA
Abby Sherlock 
External Advisor

Oliver Mei
Artist

Jane Tilly
Design Lead

Yuqi Qin
Engineer

Darcy Bergstein
Lead Narrative

Matthew Kassorla
Lead Usability, Narrative
Lena Jeon
Lead Producer

Shelby Zhang
Artist

Ally Guo
Designer

Bona Suh
Engineer

Sydney Walker
Lead Narrative

Adrienne Yahiro
Usability
Sherry He
Art Producer, Artist

Ziya Tang
Artist

Louis Mullarkey
Lead Engineer

Julian Avrinth
Engineer, QA

Brent Holtz
Lead Marketing

Andy Jin
Usability